Bioshock Infinite Review

I am currently sitting here at my computer desk, having just finished the long awaited game, Bioshock Infinite. My mind is still in fragments, trying to put together what I have just endured, an ending to which has left me completely and utterly speechless, in a good way. But what else can I say for a title like Bioshock Infinite. For all the wait that players endured, all the pushbacks, was it worth it? Is this a title that will astound you? Yes, read on to find out why.

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Story wise, Bioshock Infinite may have one of the best stories I have ever endured, from beginning to end, I was entranced within the plot. You play as Booker Dewitt, a former Pinkerton agent, who has been sent to the floating city, Columbia, in order to save a girl named Elizabeth from a tower in which she has been imprisoned since childhood. The sole reason Booker is saving Elizabeth is to clear himself from a debt he has back home. Booker eventually saves Elizabeth, and the two form an incredibly strong bond as they fight their way through Columbia, trying to escape the ever watchful Prophet. What ensues is an incredibly well written story, full of twists and turns that will leave you on the edge of your seat. At times the story will move you, as you yell out the character’s name to sympathise with them, and at other times it will have you eerily creeped out.

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Gameplay wise, Bioshock Infinite is a first person shooter, as are all the other titles in the Bioshock series. But somehow, Bioshock Infinite seems to redefine the genre. A big difference that you will notice fairly early in the game is the helping hand of Elizabeth. Elizabeth has the ability to create a rip in the dimension, called a tear, to bring something from another dimension to you, such as a turret or cover. This is an ability which has been fleshed out to perfection, and becomes second nature to the player shortly after learning to do it.

A feature unique to the Bioshock series is the use of vigors, and this time around, it is no different. Vigors are basically drinks which give you a power or ability, or just restore the energy used to use said powers and abilities. The powers and abilities this time range from electricity bolts and fireballs to water tethers and flocks of crows. Each power and ability can be used in combat, changing the way each battle plays out. Added to the mix are the various weapons which can be utilised in the game, none of which are unique, but when used in conjunction with the vigors can be deadly.

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Presentation wise, Bioshock Infinite cannot be flawed. Graphically the game is amazing, with great attention to detail in the scenery, which in itself can draw the player in for hours. The developers have created a world which feels real for every second of gameplay. For the first hour or two of gameplay, I found myself just slowly wandering around Columbia, reading all the signs, looking through telescopes and being amazed at the world I had entered. The characters, and overall appearance of the game, have a cartoonish appeal to them, which suits the game perfectly. Audio wise, the soundtrack compliments the game astonishingly, and always hits the right note at the right moment. Not only that but it is a treat to the ear (I am actually listening to the soundtrack as I write this!). The voice acting is again unable to be flawed. Every character is voiced out in a way which adds depth to their character, and makes you believe they are real.

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Overall, Bioshock Infinite is a game I cannot flaw. Every aspect of the game I found a real treat. Not one moment of the game felt over welcomed, or annoying. Everything was just right. Sure the game was delayed countless times, but after seeing the overall product, a game which redefines gaming in my personal opinion, and draws the player into its world without ever making them look back, every delay was worth it. If you own a PC, PS3 or 360 go pick up Bioshock Infinate right now. There is no reason not to, and at this rate, I don’t see Bioshock Infinite not winning every GotY award.

Score: 10/10

John-Sig

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